
Overview
The first release of the new terrain engine (adapted from Cyclone) include:
Full sky reflections using cube mapping provided the GPU supports GL_ARB_texture_cube_map.
Local reflections using projected textures.
Stenciled Shadows for 3D objects
Vertex shader support if the GPU supports GL_ARB_vertex_program, otherwise texture coords and vertex transformations are computed by the CPU (software mode)
Geo-Mip-mapping techniques to render the water and islands.
Screenshots
The following images are taken from version 1.0 beta
Downloads